Don't know if this has been asked before, but how would one use SAND to truly go all out console emulation?
Doesn't Alex B's emulations have like a gazillion presets for everything possible on the console, like: line in, Pre, Sum, Bus line in, Master bus line in, etc...
When using sand on tracks, would I go:
Sand Mix A (to get in the console so to speak)
Sand Mic A (to get to the mic pre)
Sand Eq
Sand Comp
Sand Mix A (again? As a sort of summing output per channel?)
Is there any suggested workflow regarding this to get the most realistic console emulation? I know there's a channel strip, but on the channel strip you have to choose between Mix or Mic, though I would've thought you would need both, one to enter the console, and one to use the mic pre?
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Or If I would want to use a Lime N**e Pre for my kick drum for instance, would I go:
Lime Mic A (as first thing when "tracking" so to speak)
Sand Mix A (to get in the console line level)
Sand EQ
Sand Comp
Sand Mix A (for summing to master bus)
SAND out now!
- davidgary73
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Re: SAND out now!
Full console emulation (Mixing):nicolasmasset wrote:Don't know if this has been asked before, but how would one use SAND to truly go all out console emulation?
Sand Mic A (mic pre) > Sand Eq > Sand Comp on tracks.
Sand Bus > Group Bus
Sand Mix A > Masterbuss.
Lime Pre for kick drum with SAND (Summing)
Lime Mic A (first insert for "tracking")
Sand Mic A (optional if you want more color)
and add Sand Mix A > Masterbuss.
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Re: SAND out now!
Thanks
Re: SAND out now!
I would like to know why Sand uses less processing power than some of the Aquas when used as individual plugins. Only 1% / instance on my old mac (the eq w/2 instances). Amethyst needs much more, for example. Cool.
- DavideBurattin
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Re: SAND out now!
Amethyst is continuous, this costs in terms of CPU.namooz wrote:I would like to know why Sand uses less processing power than some of the Aquas when used as individual plugins. Only 1% / instance on my old mac (the eq w/2 instances). Amethyst needs much more, for example. Cool.
Re: SAND out now!
Thanks. Can you explain, continuous?
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Re: SAND out now!
No steps for controls. Gain and frequency selection etc are continuously variable, they don't "snap" to values.
Re: SAND out now!
Ah! Thank you!