NebulaMan 1.2 (win, osx) official thread

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Re: NebulaMan (win, osx) official thread (1.1.002)

Post by enriquesilveti » Sun Feb 19, 2012 11:58 am

dacaveprods wrote:How do i get the NebulaMan license???
Paypal to Zab...
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Re: NebulaMan (win, osx) official thread (1.1.002)

Post by dacaveprods » Tue Feb 21, 2012 11:13 pm

Thanx Got It

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Re: NebulaMan (win, osx) official thread (1.1.002)

Post by schismatic » Thu Feb 23, 2012 8:51 pm

Hi guys,

I've installed the demo (both 32-bit and 64-bit), but I get the following error message:

"The program can't start because ipps-7.0dll is missing from your computer. Try reinstalling the program to fix this problem."

any solutions? should this dll come with the package?

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Re: NebulaMan (win, osx) official thread (1.1.002)

Post by zabukowski » Sun Feb 26, 2012 11:58 pm

schismatic wrote:Hi guys,

I've installed the demo (both 32-bit and 64-bit), but I get the following error message:

"The program can't start because ipps-7.0dll is missing from your computer. Try reinstalling the program to fix this problem."

any solutions? should this dll come with the package?
You have to install the latest version of Nebula.

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Re: NebulaMan (win, osx) official thread (1.1.002)

Post by zabukowski » Tue Feb 28, 2012 12:48 pm

NebulaMan 1.2 early screenshot (Project pool)
Projectpool.jpg
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Right-click/View image to see a complete image.

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Re: NebulaMan (win, osx) official thread (1.2)

Post by zabukowski » Wed Aug 08, 2012 8:51 pm

NebulaMan 1.2 has been released!

What is new ?

- Project Pool designed from scratch, completely replaces previous Rendering Plan dock. The central place of each NebulaMan project with a customizable tree structure of nodes (groups, directories and files) makes rendering more easy and fun. Project pool also allows each node to have its own, local values of properties (normalising etc.)

- audio file’s File statistics option (peak, average RMS and min/max RMS values) – accessible through Project pool

- audio file’s broadcast information (Broadcast Wave Chunk) support (retained through the whole rendering process)

- audio file’s EBU R128 loudness information (integrated loudness,loudness range and true peak values), multichannel audio files are supported – accessible through Project pool

- EBU R128 loudness post FX normalization of audio files (-23 LUFS) – accessible through Project pool

- foreground rendering (Settings/Reload FX when rendering);no more duplicated resources and increased waiting time when rendering; very efficient with larger FX chains!

- support for the industry standard FLAC format (both rendering and preview)

- quick preview file selection: drag and drop an audio file from the operating system file system to the preview button

- a lot of small and not so small (in)visible changes, optimizations and bugfixes have been made as well

- Quick Guide has been updated to reflect new stuff

I hope you’ll enjoy this new version of NebulaMan as much as I do. I consider this update a strong and stable foundation for the future NebulaMan developments.

So, go grab it here ...

http://www.zabukowski.com/software

Enjoy 8-)
Zabukowski

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Re: NebulaMan (win, osx) official thread (1.2)

Post by RJHollins » Thu Aug 09, 2012 4:52 am

YEAH !!! :D

Thanks ZAB !! Going to update.
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Re: NebulaMan (win, osx) official thread (1.2)

Post by enriquesilveti » Thu Aug 09, 2012 8:56 am

+1000!
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Re: NebulaMan (win, osx) official thread (1.2)

Post by dacaveprods » Fri Aug 10, 2012 1:13 am

THANX!!! NICE!

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Re: NebulaMan (win, osx) official thread (1.2)

Post by dream » Sat Aug 11, 2012 8:42 pm

Thanks!

btw, the new blog is very cool, it looks so nice!
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Re: NebulaMan (win, osx) official thread (1.2)

Post by zabukowski » Tue Sep 18, 2012 8:57 am

Edoardo Savoldi from Italy made a video tutorial (italian language only), which introduces usage of Nebula, NebulaMan and 3rd party libraries from Alessandro Boschi.

More info: http://www.zabukowski.com/software

Enjoy :)
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Re: NebulaMan (win, osx) official thread (1.2)

Post by zabukowski » Sun Sep 30, 2012 3:13 pm

NebulaMan development is slowly getting back on track :) Expect some new, fresh & nice features ...
... not very soon, though ;)

Here is already a little teaser for you :)
NewNMFeatures1.jpg
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Re: NebulaMan (win, osx) official thread (1.2)

Post by schismatic » Mon Oct 01, 2012 6:44 pm

I'm interested in getting a licence for this - how do I do this, and also how much is it?

I can't find clear instructions anywhere!

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Re: NebulaMan (win, osx) official thread (1.2)

Post by schismatic » Tue Oct 02, 2012 3:13 pm

Zabukowski - payment now sent for the licence, really looking forward to this! :D

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Re: NebulaMan (win, osx) official thread (1.2)

Post by zabukowski » Tue Oct 02, 2012 4:57 pm

Everything's in order :)

Thanks!
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