Compression behaviour

Share your experience, tips & tricks, show off your music.
User avatar
SETHH
User Level IV
User Level IV
Posts: 48
Joined: Sun Jul 06, 2014 12:57 am
Location: Wonderland
Contact:

Re: Compression behaviour

Post by SETHH » Sat May 16, 2015 6:51 am

Really... Titanium is going to be the only compressor you've made that won't get a Core6 update? Do you mean never ever or just for now? I'd actually be quite upset if you meant never. For me both this and Aquamarine are just for fun and color right now, not usable enough for practical mixing work. I too believed that you'd iron them out over time, like your statement says.
MacBook Pro i7 2.6 GHz / 16 GB / OS X 10.8.5
RME Fireface UCX
Cubase 8
Nebula 3 Server 64-bit

User avatar
giancarlo
Founder
Founder
Posts: 11149
Joined: Mon Sep 21, 2009 10:40 pm
Location: Italy

Re: Compression behaviour

Post by giancarlo » Sat May 16, 2015 1:52 pm

no it will be upgraded, but please be patient!
We could have a zero latency version of single band, and lower latency on other ones

User avatar
SETHH
User Level IV
User Level IV
Posts: 48
Joined: Sun Jul 06, 2014 12:57 am
Location: Wonderland
Contact:

Re: Compression behaviour

Post by SETHH » Sat May 16, 2015 11:13 pm

Oh, ok. Good, thanks :)

I do think this should be the priority for a Core6 update after Green, Amber & Magenta. It costs more than all of those except Magenta.
giancarlo wrote:no it will be upgraded, but please be patient!
We could have a zero latency version of single band, and lower latency on other ones
MacBook Pro i7 2.6 GHz / 16 GB / OS X 10.8.5
RME Fireface UCX
Cubase 8
Nebula 3 Server 64-bit

User avatar
giancarlo
Founder
Founder
Posts: 11149
Joined: Mon Sep 21, 2009 10:40 pm
Location: Italy

Re: Compression behaviour

Post by giancarlo » Sun May 17, 2015 9:50 am

we'll do our best... titanium is still not in our list since we want to improve in different ways. We are improving our tech rather quickly now

User avatar
Phelix
Member
Member
Posts: 224
Joined: Fri Oct 31, 2014 2:26 pm

Re: Compression behaviour

Post by Phelix » Sun May 17, 2015 7:27 pm

After all, Titanium is ment as a MB finalizer. In my setup I won’t be needing this in a live-scenario running zero PD.

Apart from the meters, I really love this piece of software, I thinks it is capable of doing a damn fine job as is!
.
Ableton⎜Studio One⎜Reaper⎜VST2⎜macOS10.13⎜[email protected]/32GB⎜RME ADI-2 Pro⎜ATC

User avatar
DeNto
User Level X
User Level X
Posts: 102
Joined: Tue Oct 21, 2014 5:13 pm
Location: Stuttgart, Germany

Re: Compression behaviour

Post by DeNto » Mon May 18, 2015 12:33 am

I'm using titanium 3 and 1 band for a Long Time now.
The 1 Band Version often in a mix.
Works Great on drums, i love it on snare!

The 3 Band i'm using on every Master!
And believe me, my Master are very good and very loud without ugly squashed sound and distortion.

For me titanium is one of the best vst Emulator comps on the market maybe the best when you use it right.

So when you use it on a Master Try this:

Split the bass band not to high if You Need punch.
Split the mid Band high! I'm always Splitting at 4700 Hz
Listen to vocals and snare if you need punch.
Try a higher Ratio in the mid Then bass and highband.

And Trust your ears.

When i Master my own Tracks i Never compress more than a Ratio of 2!
Maybe 2 in the mids but bass and highband Never a lot more than 1.5 Ratio
Attack and release are always set for punch.
Of Course this is only my way but i works so Try it out.
Aquamarine, Murano, EQP1, Green, Navy, Orange, Pearl, Titanium, Trinity Eq, Ochre, Red, Amethyst.F*******e,SPL, Drawmer,N*****n KH 310a

nonstandardryder
Member
Member
Posts: 201
Joined: Sat Apr 24, 2010 5:23 am

Re: Compression behaviour

Post by nonstandardryder » Mon May 18, 2015 7:21 pm

DeNto wrote: Attack and release are always set for punch.
So is that fast or slow?

mightymosaic
Member
Member
Posts: 298
Joined: Fri Feb 08, 2013 11:17 am

Re: Compression behaviour

Post by mightymosaic » Mon May 18, 2015 7:48 pm

nonstandardryder wrote:
DeNto wrote: Attack and release are always set for punch.
So is that fast or slow?
That depends on your definition of "Punch" lol

User avatar
Sheikyearbouti
Member
Member
Posts: 317
Joined: Wed Feb 16, 2011 6:49 pm
Location: London, UK
Contact:

Re: Compression behaviour

Post by Sheikyearbouti » Mon May 18, 2015 7:52 pm

nonstandardryder wrote:
DeNto wrote: Attack and release are always set for punch.
So is that fast or slow?
Can't be fast - at least not very fast. You should let the transient and the initial part of the sound to go through (where the attack/punch is). Release should also not be too slow as you don't want to still be compressing when you reach the next transient (drum hit). Obviously the attack would be a matter of taste and the release tempo/beat dependant.
--
Nikolay Georgiev
http://georgievsound.com/

Post Reply