Water is out!

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fabio.migliorati
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Water is out!

Post by fabio.migliorati » Thu Jun 14, 2018 5:15 pm

Product: Water
Developer: Acustica Audio
Price (MSRP): €129.00
Plug-in Format(s): VST2, AU, AAX
System Requirements (Windows): Windows 7 - Windows 10
System Requirements (OSX): OSX 10.8 - OSX 10.13

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WATER is a powerful VST/AAX/AU suite carefully crafted with the goal of building a set of characterful tools that reproduce the sonic behavior of ultra-rare vintage hardware devices and include new features making it flexible and suitable for the demands of modern productions. Water embodies the spirit of revolution and the desire to experiment typical of the 1960s!

WATER suite includes three different plug-ins:
• WATER Channel-strip
• WATER EQ (Passive Germanium Equalizer standalone module)
• WATER COMP (Limiter/Compressor standalone module)

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WATER USER'S MANUAL: https://app.box.com/shared/static/vupjq ... 90hvcd.pdf

The Water EQ is created from an original passive stereo Germanium topology EQ unit dating back to 1961 and a set of 'Homebrew' additional hardware circuits, hand-built using original components and sampled by SoundDrops (SteDal). SteDal's meticulous designs, following the original circuit schematics, helped us to include not just 9dB of boost for the MID band, as it is in the original, but also a 9dB of cut. In a similar way we also added extra frequency choices for the LF and HF bands and the high-pass filter. Further to this, within the standalone unit we added mid-side and dual-mono operation modes. As always with such modules, we provide the option to switch on and off the pass-though tone distortions of the original HW, allowing the user to avoid or embrace the frequency, phase and harmonic distortions of the gear.
The Water Limiter/Compressor is based on a 1968, discretely built, diode bridge device that delivers an overwhelming sound. With three of some of the very best transformers in the audio path, it gives a smooth, larger than life coloration that is reminiscent of classic legendary tube devices. Made in the '60s the hardware is unfortunately very rare to find these days. Our take on this design is to make this great device even more flexible and powerful: we have included the extras of an attack shape modulation control, high-range HPF in the side-chain, some additional faster release curves derived from the Ebony mod. D473 VCA compressor, the ability to switch on and off the pass-though tone of the original HW unit, and a dry/wet control for parallel compression. We also managed to add a high-quality hardware modeled clipper at the output for this dream compressor!

DETAILS
For each plug-in included in the Water suite there is a "Standard" version and an alternative "ZL*" version which operates at * zero latency, at the cost of extra processing resources, it is therefore most suitable to use when tracking.

Water is using the latest Acustica CORE 12 engine representing a new technological advancement by Acustica:

• Upgraded SASM (Symmetric & Asymmetric Saturation Modeling) high performance saturation algorithm;
• Introduction of a new post-production sample de-noising tech for cleaner deconvolved impulses called STT (Super transient technology);
• Full compatibility with Client/Server architecture integrated by default in Acqua plugins;
• Engine optimization, introducing a new highly efficient algorithm. This innovative technique is applied to all the deconvolved impulses for further de-noise processing and subsequent elimination of any incorrect low-level behavior (including the so-called "echo bug").
CORE 12 allows performance improvements for each plug-in of the Acqua Effects series, while at the same time preserving all the features already
supported in previous CORE upgrades.

WATER EQUALIZER
• (CL) Control link: on and off. Switch on to simultaneously alter both the left and right channel settings.
• (MS) Mid-side: on and off. Allows for mid/side processing, where the left channel EQ is dedicated to the mid signal and the right channel EQ to the side signal.
• (PRE) Hardware EQ pass-through tone simulation : on and off. Dynamically emulates the frequency, phase and harmonic distortion of the original hardware. Includes the complete EQ audio path with both an input and output transformers and Germanium transistors.
• HPF: 6 frequencies (30*, 40*, 60, 120, 200*, 300* Hz): stepped frequency selector with an off position.
• BASS: 3 frequencies with shelf shape (30*, 60, 120* Hz), stepped frequency selector, and continuous gain from -15dB to +15dB.
• MID: 11 frequencies with bell shape (0.5*, 0.7*, 1*, 1.4, 2, 2.8, 4, 5.6, 8*, 11.2*, 16* kHz), stepped frequency selector, and continuous gain from -15dB** to +15dB.
• HIGH: 3 frequencies with shelf shape (6*, 12, 24* KHz) stepped frequency selector, and continuous gain from -15dB to +15dB.

* note that these frequencies are not present in the original hardware module. They were derived from the original circuits with the magic of Acustica's tech and SteDal's (SoundDrops) expertise.
** the original gear that inspired Water only had the ability to boost.
Deriving 'cut' samples was possible by working with the original circuits.

WATER COMPRESSOR/LIMITER
• Preamp: Hardware compressor pass-through tone simulation: on and off. Dynamically emulates the frequency, phase and harmonic distortion of the original hardware. Emulates the complete compressor audio path including 3 audio transformers.
• Peak: Clipper: on and off. Threshold set at 0dBFS.
• SHMOD: Adjustable Attack Shape: from 0 to 4. Position 2 gives the original attack time of the modeled compressor. Position 1 gives the fastest curve setting. Going from 1 down to 0, a further look-ahead function is enabled. The range/amount of look-ahead goes from 0 to 4 milliseconds. Values above 2 slow down the attack time.
• THRESHOLD: from -48dB to 0dB.
• COMP: Comp on/off control: turn on or off the compressor and limiter options.
• FILTER: Side-chain filter: off or HPF ranging from 50 Hz to 250 Hz.
• Meters: gain reduction from 0dB to 42dB.
• INPUT TRIM: from -24dB to 24dB. This function allows for a ‘one knob’ internal gain staging control by automatically linking input and output gain stages with an inverse law.
• RELEASE*: from 0.1sec (E1) to 2.5 sec (hard right).
• MAKEUP GAIN: from 0dB to 24dB.
• MIX: Dry/Wet Mix for parallel compression: from 0 to 100%.
• Sidechain: External Side-chain: off or on.

* Note that further work on circuit level with the original device was needed to derive longer release time (above 1.5 sec). The fastest E1/E2/E3 release times have been taken derived from our EBONY COMP (mod. D473) based on a vintage VCA dynamic processor developed in the 1970s - a unit used in a lot of classical mastering sessions, especially in Europe.

WATER CHANNEL STRIP with EQ, compressor and preamps options
• Master Input Trim: from -24dB to 24dB. This function allows for a ‘one knob’ internal gain staging control by automatically linking input and output gain stages with an inverse law.
• Hardware compressor pass-through tone simulation (PRE-AMPLIFIERS): off, PRE1 and PRE2. Emulates dynamically the frequency, phase and harmonic distortion of the hardware. PRE1 emulates the Germanium circuit part of the EQ module. PRE2 does the same but also includes both the input and output transformers.
• Output Gain: from -24dB to 24dB.
• I/O Meters: input (INPUT), output (OUTPUT): stereo led, from -24dB to +6dB.
• HPF: 6 frequencies (30*, 40*, 60, 120, 200*, 300* Hz): stepped frequency selector. On and off button provided.
• BASS: 3 frequencies with shelf shape (30*, 60, 120* Hz), stepped frequency selector, and continuous gain from -15dB to +15dB. On and off button provided.
• MID: 11 frequencies with bell shape (0.5*, 0.7*, 1*, 1.4, 2, 2.8, 4, 5.6, 8*, 11.2*, 16* kHz), stepped frequency selector, and continuous gain from -15dB** to +15dB. On and off button provided.
• HIGH: 3 frequencies with shelf shape (6*, 12, 24* KHz) stepped frequency selector, and continuous gain from -15dB to +15dB. On and off button provided.
• Comp INPUT TRIM: from -24dB to 24dB. This function allows for a ‘one knob’ internal gain staging control by automatically linking input and output gain stages with an inverse law.
• THRESHOLD: from -48dB to 0dB.
• SHMOD: Adjustable Attack Shape: from 0 to 4. Position 2 gives the original attack time of the modeled compressor. Position 1 gives the fastest curve setting. Going from 1 down to 0, a further look-ahead function is enabled. The range/amount of look-ahead goes from 0 to 4 milliseconds. Values above 2 slow down the attack time.
• RELEASE***: from 0.1sec (E1) to 2.5sec (hard right).
• MAKEUP GAIN: from 0dB to 24dB.
• MIX: Dry/Wet Mix for parallel compression: from 0 to 100%.
• COMP: Comp on/off control: off, compressor and limiter options.
• FILTER: Side-chain filter: off or HPF ranging from 50 Hz to 250 Hz.
• GAIN REDUCTION: Gain Reduction Meter: led, from 0dB to 20dB.

* note that these frequencies are not present in the original hardware module. They were derived from the original circuits with the magic of Acustica's tech and SteDal's (SoundDrops) expertise.
** the original gear that inspired Water only had the ability to boost. Deriving 'cut' samples was also possible by working with the original circuits.
*** Note that further work on circuit level with the original device was needed to derive longer release time (above 1.5 sec).
The fastest E1/E2/E3 release times have been taken derived from our EBONY COMP (mod. D473) based on a vintage VCA dynamic processor developed in the 1970s - a unit used in a lot of classical mastering sessions, especially in Europe.

LICENSING:
• Challenge-response authorization system allowing activation for two computers per license.
• The trial version is fully functional for a duration of four weeks. Trial license allows the activation of two computers per license.


FORMATS SUPPORTED:

• Support operation systems: macOS and Windows.
• Supported plug-in formats: VST2, AAX, and AU.
• Supported architectures: 32 and 64-bits.

PRICE AND AVAILABILITY:
• WATER commercial version: €129.00. Available as a digital download immediately after payment. Special pre-sale price at €103.20 (20%OFF) for the first four weeks after release.
• WATER Trial version: free 4 week test license. Available as a digital download immediately after €0.00 payment.

ABOUT ACUSTICA AUDIO:
Acustica Audio creates faithful software emulations of rare vintage or modern hardware gear, and new hybrids impossible in the analogue domain.
Acustica's development approach is unique for the market and it is based on dynamic sampling and a proprietary Volterra series nonlinear engine.
The company also builds dedicated analogue circuits in order to sample and include these in their software. This model delivers very similar to analog gear sound with hardware-like transient response and sonic quality that overcomes the limitations of other software emulations.

ABOUT NEBULA AND ACQUA EFFECT PLUG-INS:
Nebula is Acustica Audio's sampler plug-in able to load external sample libraries of various sound processors. An Acqua is a stand-alone plug-in based on skinned collection of Nebula libraries with added routing and control functionalities. Aquas are developed by combining one or more Nebula's instances. This process called ''parametrization' is achieved by using script languages proprietary to Acustica Audio and does not require external tools or compilers.

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Re: Water is out!

Post by Avgatzeblouz » Thu Jun 14, 2018 5:55 pm

Looks great ! Is it officially the second one of the Dante trilogy ?

EDIT : yes it is. Saw it on the product page.
Samplitude Pro X3 suite - Sequoia 14 / Windows 10 pro x64 / Pearl / Titanium / N4 / Pink / Pink compressors / Prime Comp+Mix+Curve + Caribou comp + Black Eq + Black comp / Sand / Lime / Acquamarine / Emerald / Ultramarine / Silk / Gold / Cobalt / Ebony / Ivory / BlueEQ / Lemon / Magenta / Azure

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Re: Water is out!

Post by robschroeder » Thu Jun 14, 2018 10:40 pm

Regarding the manual the default setting of SHMOD should be "2" but it is "0" on Channel Strip Compressor and Compressor Standalone of Water. Technical Support is informed.

/208

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Re: Water is out!

Post by robschroeder » Thu Jun 14, 2018 11:13 pm

Maybe I am stupid but I have the impression that M/S mode is not working properly on standalone EQ.

In Water Manual is stated that if M/S button is turned on the plugin is in M/S mode. When turned off, it is in L/R mode. But I have the feeling that it is reversed. Someone same feeling?

/208

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Re: Water is out!

Post by [email protected] » Thu Jun 14, 2018 11:33 pm

robschroeder wrote:
Thu Jun 14, 2018 11:13 pm
Maybe I am stupid but I have the impression that M/S mode is not working properly on standalone EQ.

In Water Manual is stated that if M/S button is turned on the plugin is in M/S mode. When turned off, it is in L/R mode. But I have the feeling that it is reversed. Someone same feeling?

/208
Yes
For me when I push the ms button the sound turns into mono without touching anything else.

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Re: Water is out!

Post by Phelix » Fri Jun 15, 2018 10:02 am

WATER is hell of a nice release! Great sounding modules, and the EQ definitely got my attention.
–oh btw, the needle meter in Watercomp –to me it's the best meter AA has ever made :)

About Eq mid-side mode,
also here on mac, I can confirm it folds the signal into mono. VST-2, 44.1 and 96kHz, standard and ZL trial versions.
.
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Re: Water is out!

Post by Andrums » Fri Jun 15, 2018 11:13 am

Please set Compressor before EQ in final version of WATER

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Re: Water is out!

Post by robschroeder » Fri Jun 15, 2018 11:31 am

Regarding EQ in M/S mode: Support has confirmed that's there is a bug and they are working on a fix.

/208

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Re: Water is out!

Post by AcusticaPress » Fri Jun 15, 2018 12:06 pm

Andrums wrote:
Fri Jun 15, 2018 11:13 am
Please set Compressor before EQ in final version of WATER
Hey Andrums, I fully agree with this request. Especially when boosting the lows with the EQ it make working with the comp difficult (not only in this strip). My usual order would be filters/EQ first if removing stuff, comp second, EQ third if boosting stuff. So I made the same request myself. It turns out though that if that is the order there will be higher CPU load because of the way the EQ and preamp are calculated as a block by the engine. I am not 100% sure about the exact tech details, but apparently it isn't a simple fix.
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Re: Water is out!

Post by robschroeder » Fri Jun 15, 2018 1:36 pm

AcusticaPress wrote:
Fri Jun 15, 2018 12:06 pm
Hey Andrums, I fully agree with this request. Especially when boosting the lows with the EQ it make working with the comp difficult (not only in this strip). My usual order would be filters/EQ first if removing stuff, comp second, EQ third if boosting stuff. So I made the same request myself. It turns out though that if that is the order there will be higher CPU load because of the way the EQ and preamp are calculated as a block by the engine. I am not 100% sure about the exact tech details, but apparently it isn't a simple fix.
Why not add the standalone EQ after the strip? Then you have exactly what you want.

I personally always prefer the single plug-ins instead of the strips as I prefer to use my tools in the same way like you.

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Re: Water is out!

Post by robschroeder » Fri Jun 15, 2018 1:41 pm

robschroeder wrote:
Fri Jun 15, 2018 11:31 am
Regarding EQ in M/S mode: Support has confirmed that's there is a bug and they are working on a fix.

/208
There is a new update "F" in Aquarius for Water which shall fix the M/S bug.

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Re: Water is out!

Post by AcusticaPress » Fri Jun 15, 2018 4:45 pm

robschroeder wrote:
Fri Jun 15, 2018 1:36 pm
Why not add the standalone EQ after the strip? Then you have exactly what you want.
I personally always prefer the single plug-ins instead of the strips as I prefer to use my tools in the same way like you.
Yeah, it is how I use it. I personally would love an S*L type of signal flow where the filter can be placed right after the input gain, then you can have the EQ before or after the Comp. But it will bring the CPU load of the strip by much. So yeah, I use it in exactly the same way as you do!
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Re: Water is out!

Post by AcusticaPress » Fri Jun 15, 2018 4:47 pm

And a quick note for those who got Water or are trialling Water. There is a little mistake in the manual related to the SHMOD function of the compressor (manual should be fixed today or early next week!). With all other Acquas the default value is 2 = HW attack, below 2 attack gets faster, with lookahead added below 1, above 2 it gets slower. SHMOD also changes the attack shape...

Now, due to the hardware ultra-fast attack time and specific shape, unlike other sampled by Acustica Audio dynamic processors, short lookahead time is required for the Water compressor to obtain its original attack shape and for the SHMODE control to function properly. This is why in Water the SHMOD feature behaves differently compared to that in previous Acqua compressor plugins.

So position 2 = HW shape and time, but this one has a tiny lookahead. 2 to 4 is slower and this identical to the way it does in all other Acquas. Postion 0 in Water is like position 1 in other Acquas, so faster attack + lookahead. So essentially Water missed 0 to 1, as it already has some lookahead, and 2 has a tiny bit of lookahead. To quote GC:

"I'll try to explain it here, I hope it is the best explanation: 2 is the usual "2" meaning, so the original attack. This time I was forced to add a small lookahead, sampled, because the original unit features it (really it delays the other line, but the final effect is a lookahead). This looahead is FIXED, you can't tune it. The "4" position is the usual shmod position. The "0" position is the usual shmod "1" position."

NOTE: EDITED as some new info came in from Giancarlo...
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Re: Water is out!

Post by drezz » Fri Jun 15, 2018 10:42 pm

Hey folks..................

For anyone requiring a discount coupon in the UK, please PM me here .............I have them, and will be happy to supply you with one. :)
Official Acustica Audio Dealer for UK/Ireland.

https://www.facebook.com/AcusticaUKDealer

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Re: Water is out!

Post by takboo » Mon Jun 18, 2018 2:48 am

Hi,I have some question about WATERM4.I found WATERM4 has two GR meter.Are they completely same thing?
And one more question.I suppose that the fader is for output volume and the volume changes actually but doesn't change output meter indicator :?:

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