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Re: NEW: NebulaMan 2 release candidate 1

Posted: Thu Aug 11, 2016 9:46 am
by garbage914
zabukowski wrote:
You can make groups in Project Pool (Vocal, Drums etc) and move corresponding files from your project folder inside them.
Then assign different FX chains to groups.
I've been using Nebula Man the way you describe it and I love it. It would just make it a dream to be able to simply point to a folder and have Nebula Man do it in an automated way. (or even to point it to my whole music folder where it could go in and change every file according to type determined by a setup of filters). I'm writing/recording sketches all the time, so it makes it labor intensive to have to go in and add all the files. If I were mixing something once in a while, then adding the files wouldn't be such a big deal.

Any possibility of automating it down the road?

Re: NEW: NebulaMan 2 release candidate 1

Posted: Thu Aug 11, 2016 10:14 am
by zabukowski
Possible in the future, can't say.

Maybe as a new project pool feature, which automatically distributes files into corresponding groups, depending on file name.

Re: NEW: NebulaMan 2 release candidate 1

Posted: Thu Aug 11, 2016 10:50 am
by garbage914
zabukowski wrote:Possible in the future, can't say.

Maybe as a new project pool feature, which automatically distributes files into corresponding groups, depending on file name.
Yes, exactly. That would be glorious.

Re: NebulaMan 2 release candidate 1

Posted: Sun Sep 25, 2016 5:27 pm
by THAPRODUCERZ
I must be doing something wrong...


I have applied a total of 4 presets to 52 files in a batch run


mfc mic pre
apx mm100 15r
mfc line in
MMeq HPF


When i reload a few of the files up against the original they appear to be completely identical and null to zero sound
.

please help

Re: NebulaMan 2 release candidate 1

Posted: Sun Sep 25, 2016 5:36 pm
by THAPRODUCERZ
yepp hmmm... :oops:

I was doing it wrong...

I thought the master fx chain was where the magic happened.

RTFM helped here :lol:

Re: NebulaMan 2 release candidate 1

Posted: Sun Sep 25, 2016 5:56 pm
by THAPRODUCERZ
No Null and the files now appear to be different slightly...perfect

first try was 27.6 seconds

Second try was 677 seconds(more like it)

First time getting this to work

Re: NebulaMan 2 release candidate 1

Posted: Sun Sep 25, 2016 5:57 pm
by THAPRODUCERZ
Zab, will the update be free for owners of 1.5?

I never got 1.5 to work correctly(always crashed!)

Re: NebulaMan 2 release candidate 1

Posted: Sun Sep 25, 2016 7:55 pm
by zabukowski
THAPRODUCERZ wrote:Zab, will the update be free for owners of 1.5?

I never got 1.5 to work correctly(always crashed!)
Yes, preview source B is your friend :)

2.0 will be a paid upgrade for 1.x users.

Crashes with 1.5 are most likely caused by outdated ACQUA C++ programming library.
Please read this: http://www.acustica-audio.com/phpBB3/vi ... 23&t=29162

Hope it helps!

Re: NebulaMan 2 release candidate 1

Posted: Sat Nov 12, 2016 10:12 pm
by Mysterygrimms
When will the final version of NebulaMan 2 come out where we don't have to download licenses every 3-4 months?

Re: NebulaMan 2 release candidate 1

Posted: Sat Nov 12, 2016 11:37 pm
by zabukowski
Mysterygrimms wrote:When will the final version of NebulaMan 2 come out where we don't have to download licenses every 3-4 months?
User's manual is pretty much what's missing from the package... I need to recreate large part of it. Unfortunately, my resources are filled up 110% at the moment, so it will stay like this until everything is ready for the final release.

Re: NebulaMan 2 released

Posted: Tue Sep 25, 2018 9:26 am
by zabukowski
Finally released:

http://acustica-audio.com/store/products/nebulaman

Notes:
- no upgrade path - development versions were free for few years
- no user manual - basic concepts didn't change, so new users should use 1.x manual to get acquinted with NebulaMan. Hopefully in the future, i will make some videos about it

Enjoy!
Zabukowski

Re: NebulaMan 2 released

Posted: Sun Oct 07, 2018 3:23 pm
by zabukowski
Some Windows users are reporting an issue with NebulaMan2.
"preview/an error -9999 occured while using the audio stream: Unanticipated host error"

Issue is caused by PortAudio subystem (used by NebulaMan) when trying to open audio stream. Issue is under investigation. For now it looks like this is not related to soundcard type, latency, sample rate etc, but rather something on system level.

I suggest potential buyers to try NebulaMan2 before buy just to be sure that everything works on their system.

Re: NebulaMan 2 released

Posted: Mon Oct 08, 2018 1:57 pm
by Han Solo
Hi,

There is a way to have a High Sierra compatible version ?

Cheers from France

Cyrille

Re: NebulaMan 2 released

Posted: Mon Oct 08, 2018 6:26 pm
by zabukowski
Han Solo wrote:
Mon Oct 08, 2018 1:57 pm
Hi,

There is a way to have a High Sierra compatible version ?

Cheers from France

Cyrille
Didn't try it on High Sierra - It is not working ??

Re: NebulaMan 2 released

Posted: Mon Oct 08, 2018 8:48 pm
by Han Solo
Nop,

The system say the version is not compatible...