NebulaMan 2 released

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beingmf3
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Re: NEW: NebulaMan 2 dev 6 released

Post by beingmf3 » Fri Mar 04, 2016 4:18 pm

Hey Franci, it seems your "software" site is down at the moment.
I just wanted to get the info if it's easily possible to revert to the original file (in case I want to try something else)?
Cheers!
Nevermind - working again :D

But that feature doesn't exist. Or did I overlook it?
.

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Re: NEW: NebulaMan 2 dev 6 released

Post by zabukowski » Fri Mar 04, 2016 6:00 pm

beingmf3 wrote:
Hey Franci, it seems your "software" site is down at the moment.
I just wanted to get the info if it's easily possible to revert to the original file (in case I want to try something else)?
Cheers!
Nevermind - working again :D

But that feature doesn't exist. Or did I overlook it?
There is no such feature in NebulaMan. I always make a copy of original audio before rendering - if i want to revert, i just rename (or copy) backup folder back.

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Re: NEW: NebulaMan 2 dev 6 released

Post by beingmf3 » Fri Mar 04, 2016 6:18 pm

zabukowski wrote:I always make a copy of original audio before rendering - if i want to revert, i just rename (or copy) backup folder back.
OK - that's how I do it in Reaper now (and with "metamorphose" - renaming the original tracks to ".orig" instead of ".wav").
But I'd love to have some kind of a script which does this more or less on the fly. It would be really easy in Reaper: set audio file offline, then exchange the nebulized file for the original (or vice versa) and set it back online. Whatcha think you all?
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Re: NEW: NebulaMan 2 dev 6 released

Post by eaccin » Tue Mar 15, 2016 7:29 pm

Has anyone experienced a total crash in Pro Tools 12 after processing with Nebulaman? I'm sure it's a PT issue, I had spikes with PT11 but it was just a matter of restarting the session but now it makes the whole session unusable. If someone have an idea how to work around it please let me know. I'm on mac OS 10.9.5.

Edit: This only happens if Nebulaman replaces original file. If I choose to create new ones it seems to be ok.

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Re: NEW: NebulaMan 2 dev 6 released

Post by eaccin » Fri Mar 18, 2016 7:04 pm

in case anyone is interested...the workaround I found to avoid the spikes is to just drag the newly created audio files back to the session, to the TRACKS area on the left is easier. then just hide and make inactive these duplicated tracks. If there's an easier way let me know.

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Re: NEW: NebulaMan 2 dev 6 released

Post by zabukowski » Fri Mar 18, 2016 10:15 pm

This is strange indeed ... seems like PT got confused in a bad way ... thx for the workaround !!!

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Re: NEW: NebulaMan 2 dev 6 released

Post by eaccin » Sat Mar 19, 2016 6:43 am

Sure, glad to help! ;)

EDIT: there's an easier way...Just delete WaveCache.wfm (in the session folder) and restart PT.
Last edited by eaccin on Sun May 01, 2016 6:34 pm, edited 1 time in total.

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Re: NebulaMan 2 dev 6 released

Post by zabukowski » Mon Apr 04, 2016 12:17 pm


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Re: NebulaMan 2 dev 6 released

Post by zabukowski » Fri Jul 01, 2016 6:46 pm

License renewed.

Enjoy!

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Re: NEW: NebulaMan 2 release candidate 1

Post by zabukowski » Sun Jul 03, 2016 2:21 pm

We are getting close to the final release :)

What's new?

- locators now visible on waveform as white vertical lines
- if not valid, locator values are now reset to the current file’s size
- improved waveform behaviour with smaller files
- program architecture now displayed in the title bar (x86, x64)
- master fader’s minimum value is now labeled “-inf”
- EBU R 128 normalization option now works as expected
- improved "Check for update" option
- Tools / Update description option removed (not supported anymore because of tehnical reasons)
- fixed: waveform was not displayed when files contained UNICODE characters (windows)
- fixed: in some cases waveform was not properly redrawn/resized
- fixed: Project pool normalization options were not always loaded correctly

NOTE: This version introduces some changes of the project file format, so NebulaMan projects created with previous versions may not load correctly.

http://www.zabukowski.com/software/Nebu ... istory.pdf
http://zabukowski.com/software/

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Re: NEW: NebulaMan 2 release candidate 1

Post by eaccin » Mon Jul 04, 2016 4:47 am

Great!! Pro Tools 12 is behaving a lot better here after NM process. Cool!!! :D

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Re: NEW: NebulaMan 2 release candidate 1

Post by markgalup » Mon Jul 04, 2016 4:24 pm

Hey Zab, I'm getting a license expired July 1 message - how/where do I get the renewed license you mention above?

Thanks much,
MG
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Re: NEW: NebulaMan 2 release candidate 1

Post by zabukowski » Mon Jul 04, 2016 4:31 pm

markgalup wrote:Hey Zab, I'm getting a license expired July 1 message - how/where do I get the renewed license you mention above?

Thanks much,
MG
Look at the first post of this thread :)

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Re: NEW: NebulaMan 2 release candidate 1

Post by garbage914 » Thu Aug 11, 2016 9:04 am

Are there any plans to develop an automated feature where you could assign a project folder and then have Nebula Man filter out/treat files with "vocal" in the name one way, and "bass" in the name another way, etc? If you could even assign a whole bunch of projects at once and have the audio rewritten with the appropriate treatments by instrument type, that would be very useful to me.
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Re: NEW: NebulaMan 2 release candidate 1

Post by zabukowski » Thu Aug 11, 2016 9:10 am

garbage914 wrote:Are there any plans to develop an automated feature where you could assign a project folder and then have Nebula Man filter out/treat files with "vocal" in the name one way, and "bass" in the name another way, etc? If you could even assign a whole bunch of projects at once and have the audio rewritten with the appropriate treatments by instrument type, that would be very useful to me.
You can make groups in Project Pool (Vocal, Drums etc) and move corresponding files from your project folder inside them.
Then assign different FX chains to groups.

Not very automatic, but once you create project pool template with groups and default FX chains, things can be done very quickly for each new project.

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