Mouse pointer on knobs/faders

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animani
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Mouse pointer on knobs/faders

Post by animani » Sat Nov 12, 2011 1:42 am

Don't know if I am the only finding very frustrating to readjust any parameters while not to move the knob/fader far from where it was initially as the knob has this jump thing I truly hate. A whole knob/fader area to grab should be better from my point of view. So if I want to move a knob which was set to 345 Hz sightly to 360 Hz most of the time I get a jump to what ever HZ far from where it was at. Not nice really.

Yeah... with good accuracy some times you get exactly in line to hold the knob right where it was.

Has that been commented? I could not find anything related to that.

RJHollins
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Re: Mouse pointer on knobs/faders

Post by RJHollins » Sat Nov 12, 2011 7:38 am

If you're on PC ...

The 'SHIFT' key, along with the mouse, can do finer
adjustments. I've not checked this since the newer
GUI engine ... but I hope it works. Very handy!
i7-5820k, MSI X99A Plus, 16 GIG Ram, Noctua NH-D14, Win-7 Pro [64-bit], Reaper-64

NVC [Nebula Virtual Controllers]

animani
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Re: Mouse pointer on knobs/faders

Post by animani » Tue Nov 29, 2011 4:24 am

Absolutely amazing that shift does fine tuning.

It would be great to increase the knob area response but for now that is just perfect.

Thanks a lot mate. Saved!

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ngarjuna
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Re: Mouse pointer on knobs/faders

Post by ngarjuna » Tue Nov 29, 2011 3:05 pm

animani wrote:Absolutely amazing that shift does fine tuning.

It would be great to increase the knob area response but for now that is just perfect.

Thanks a lot mate. Saved!
Knob area is defined in the skin itself. As someone who has made a couple skins I can tell you that, while it's tempting to leave a lot of extra space for easy grabbing, there's just not as much room on a 600-1000 pixel space as you might think. By the time you work in your meters and the main HUD you're usually looking for ways to reduce space.

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