andiw wrote:@mirco: please bear in mind that protection keeps me from using my bought products ...
How does simple copy protection like what AITB uses stop you from using their products? This isn't an ilok or kernel-level protection. This is fairly simple but effective protection. I was a very vocal anti-copy protection person for a long time. But as I got to know many developers through testing their products for them, I have seen many go out of business (and some get very close), and all of them "coincidentally" never used copy protection. Yes, protection CAN be another layer of possible failure for us users. But the risk of the software becoming unusable (ever) is a smaller risk than a dev leaving their work an easy target to thieves (in my opinion). The problem is not the copy protection, the problem is the NEED for the copy protection. So maybe concentrate your efforts away from trying to convince a hard-working dev to leave his/her work open game to stealing and divert that energy into figuring out a way to convince less people to steal and use stolen software.
I actually understand your point of view. But after seeing first-hand how not having any form of copy protection can affect some devs, I feel a need to support any decision a dev makes. If they choose to not use any copy protection, good for me. If they do, then good for them.
Have you ever had paid for software become inaccessible to you due to copy protection?