It has been said before but I guess it just has to be reiterated every so often...cfunck wrote:Mastermat, I agree completely with you on the sublety of the console emulations presented in this especific thread.
I suggest you listen to Alex B newest examples, it´s a nice RnB track and each console has its own vibe. Easier to hear than this example.
Alex B's examples are created for the particular purpose of making his programs sound nice. That makes perfect sense (since at least one of Alex's goals in creating these programs is to be able to sell them). So his examples will (and should) dazzle the listener. But Alex's examples are in no way "easier to hear" if you mean comparing one console to another (if you mean it's easier to hear how they make your audio sound better, then yes, they do) which is specifically why this thread exists; originally we asked the developers to come up with a mix that they could all use to demo consoles (so that we would have our apples-to-apples comparison) and they weren't really interested versus coming up with their own unique demos that better showed off (and advertised) their wares.
And I'm sure other choices that were made for this comparison (minimizing [almost to the point of not using] any effects so as to isolate the differences exclusively from the consoles) that wouldn't benefit Alex's examples; I can't swear to it, but I'm betting he did indeed use EQs and compressors and the like to get the best mix he could. This test did not; that was never the goal (and nobody offered to pony up a great sounding mix for the comparison anyway, so we the community got what we were offered). So you can continue to "critique" the mixes in this thread but that only misses the point.
Also, this thread is not an advertisement for console programs. The developers who make console programs do more than enough promoting their materials; if you don't know how a console program would benefit you, then listening to the mixes in this thread are probably not going to answer that question for you. There are plenty of other discussions and examples for that, it's not here in this thread.
These "mixes" (they're not actually mixed by most standards so that's a bit of a misnomer) exist for one totally different purpose: to give Nebula users an apples-to-apples comparison of a wide variety of consoles (of which there are now many) so that users can hear the different characters and qualities of how those consoles interact on various frequencies and dynamics. It's not to make the consoles sound good, it's not to demonstrate how the consoles can make audio sound better. In fact each instance of console is doubled up in order to exaggerate the character/color of the boards far beyond what you would hear in an example where a single instance is put on each channel (like the way you would use them in a mix). The original comparison examples were created with this single-instance methodology and people complained constantly that the effects were too subtle to make good comparisons (hell, that has been said repeatedly about the examples in this thread although I'm not sure how anyone could think these examples are 'subtle' by an audio engineer's definition). So I decided to go with the exaggerated approach in order to accomplish this particular goal; which is different than mixing someone's record or demonstrating how to use a product to make something sound better.