i think it would depend on the actual reverb you were sampling. for example if you were sampling some low budget, lo-fi crappy reverb, for use as a special effect, or an old hardware type of thing where distortion will be a big part of the sound, i'd say having some distortion kernels would be a good idea. but for something like the bricasti... i don't really know anything about it personally, but i would guess that since it's a super realistic reverb, distortion wouldn't really be a big part of it's sound. on the other hand, maybe part of their algorithm that they put into the unit actually generates harmonics to subtly enhance the sound. i've never heard of this being done for reverb, but i'm just saying it could be possible, and it would be something i'd recommend trying to find out. if that's NOT the case, then imho i would say it would be ok to have them as just 1k programs. IN FACT, since the size of reverb programs often becomes an issue, i would say that 1k for super realistic clean reverbs might be the best way to go... consider the fact that every kern is like multiplying the overall size of the final thing. if the harmonics aren't really adding anything, is it worth taking a 100mb program up to a 300mb program for them? increasing load times, ram, and adding a massive hit to CPU?kkunkel wrote: I used some reverb session templates that Enrique sent me and that's the way it was setup. Will more kernals equal a better sound with a reverb? I thought it was more for stuff with harmonic distortion? I a seriously a newb at all this so bear with me.
in my opinion, for this unit, i doubt the harmonics would add anything to justify the hit to resources. but the best thing would be for you to test, if you want to see for yourself. you don't have to re-do the sampling, just open the session, go to 'expert', then the 'deconvolution' tab, increase kernel count. to make sure you don't over-write your previous versions you should give them a new program name, maybe just add '3k' to end of it, then hit 'deconvolve'. i think with reverbs you can only go up to 3k, unless you use the 6k reverb template. if you are using default reverb session it probably has the 3k template loaded. id say try with 3k first anyway, that gives you 2 orders of harmonic distortion. compare the results to your current ones and see what you think. to get up to 6k, you'd have to go to 'expert', then 'tone' tab, and beside 'template' click 'browse' and find/go to the 'templates' folder, and pick the 6k reverb template. then raise harmonics count to 6, add '6k' to program name, then deconvolve.