1st audio test with Classic Logic Dynamics

Officially Licensed 3rd Party Developer Libraries
Free 3rd Party Programs
Post Reply
User avatar
AlexB
Expert
Expert
Posts: 688
Joined: Wed Mar 31, 2010 6:28 pm
Location: NW Italy
Contact:

1st audio test with Classic Logic Dynamics

Post by AlexB » Thu Feb 10, 2011 10:43 pm

A little audio test with the very 1st beta of the Classic Logic Dynamic : the console mixbuss compressor.
The compressor is taken from the console, not the racked unit which sounds different but the "real" thing. The difficulties are to isolate electrically the circuit and to match it with the converters in the right way. I have compared the CLD with two good sounding S*L BussComp plugins.

Audio demo

Original Mix

Mix with Waves

Mix with The Glue

Mix with CLD MB Punch

Mix with CLD MB Open

All compressors have the same settings, gain reduction (-2dB) and makeup gain. Levels matched at +/-0.1dB.

The program is sampled at 44.1kHz, I have tried the 96kHz and clearly it sounds light years better but a little bug still in Nebula, so we wait for the fix... :mrgreen:

Cheers
Alex
Close your eyes and Mix with the ears
Facebook
WebSite

ickefes
User Level I
User Level I
Posts: 12
Joined: Tue Jun 15, 2010 11:34 pm

Re: 1st audio test with Classic Logic Dynamics

Post by ickefes » Thu Feb 10, 2011 11:07 pm

First impression is that there is not big difference between your program and say the Glue. I thought I could hear some "improvement" in your program but not really sure yet. I have to listen to the files some more and on better equipment. Regards.

ickefes
User Level I
User Level I
Posts: 12
Joined: Tue Jun 15, 2010 11:34 pm

Re: 1st audio test with Classic Logic Dynamics

Post by ickefes » Thu Feb 10, 2011 11:08 pm

Can you please post a comparison between the Glue and yours with more reduction in decibels? Regards.

burnsound
User Level VIII
User Level VIII
Posts: 83
Joined: Tue Mar 30, 2010 9:39 pm

Re: 1st audio test with Classic Logic Dynamics

Post by burnsound » Thu Feb 10, 2011 11:24 pm

I like the Punch example- everything is very clear.

User avatar
AlexB
Expert
Expert
Posts: 688
Joined: Wed Mar 31, 2010 6:28 pm
Location: NW Italy
Contact:

Re: 1st audio test with Classic Logic Dynamics

Post by AlexB » Thu Feb 10, 2011 11:42 pm

ickefes wrote:Can you please post a comparison between the Glue and yours with more reduction in decibels? Regards.
The settings are the classic for the console compressor to glue the mix:
attack 30ms
release 300ms
ratio 2:1
GR -1,6dB

even with this little settings the plugins tend to flat the sound in a 2D way with narrow stereo image, I feel that nebula saves the dynamic with more punch and open, 3D image gluing the sound.

I'll try more GR tomorrow for pumping fx.
Sorry but I hate compression and loudness war...
Close your eyes and Mix with the ears
Facebook
WebSite

User avatar
maniak
User Level X
User Level X
Posts: 127
Joined: Wed Jul 21, 2010 10:58 pm
Location: Worldwide
Contact:

Re: 1st audio test with Classic Logic Dynamics

Post by maniak » Thu Feb 10, 2011 11:52 pm

Thanks for showing us the test. :)
My favorite for this test is the CLD MB Punch, feel that the signal gets wider,open and clear punch. The least favorite is definitely the Waves. The Glue did a good job to be a normal plugin. ;)

dpclarkson
Member
Member
Posts: 320
Joined: Thu Apr 22, 2010 9:53 am

Re: 1st audio test with Classic Logic Dynamics

Post by dpclarkson » Fri Feb 11, 2011 12:07 am

Alex, very cool!
The 'Punch' and 'Open' mix open up the whole stereo-image,
and does exactly what I wanted to hear; glue and depth!
The 'Glue' mix doesn't clutter the stereo-image, glues a bit,
but doesn't give the depth.
The 'Waves' mix cluttered the stereo-image and sounds boringly flat.

Can't wait! 8-) 8-)

highvoltage
Member
Member
Posts: 235
Joined: Tue Mar 30, 2010 9:44 pm

Re: 1st audio test with Classic Logic Dynamics

Post by highvoltage » Fri Feb 11, 2011 12:27 am

i liked both nebula versions. the soft comps kinda sound phasy or washed on the hihat transients compared.

I would really like to hear it with 3db reduction on a rock mix tho.

User avatar
fuseburn
User Level X
User Level X
Posts: 133
Joined: Mon Apr 05, 2010 6:19 pm

Re: 1st audio test with Classic Logic Dynamics

Post by fuseburn » Fri Feb 11, 2011 12:32 am

AlexB wrote:I'll try more GR tomorrow for pumping fx.
Sorry but I hate compression and loudness war...
:lol: - that's VERY funny - Must have been painful to be urged to sample a compressor then, no ? :P Just joking.

I liked the original the best, all the compressors didn't really add anything musically relevant - they didn't hurt either, though. Sure, nebula is without a doubt the only 3D one, but we all know that - let's hear what happens in Andy-Wallace-mode ! (4:1, automatic/slow release, 4-6 dB GR, punchy mid-slow attack)

Mplay
Member
Member
Posts: 294
Joined: Fri Aug 20, 2010 10:25 am
Location: Willemstad, Curaçao

Re: 1st audio test with Classic Logic Dynamics

Post by Mplay » Fri Feb 11, 2011 1:01 am

Thanks for the info. Hopefully you'll squash that bug soon.

User avatar
AlexB
Expert
Expert
Posts: 688
Joined: Wed Mar 31, 2010 6:28 pm
Location: NW Italy
Contact:

Re: 1st audio test with Classic Logic Dynamics

Post by AlexB » Fri Feb 11, 2011 3:10 am

fuseburn wrote::lol: - that's VERY funny - Must have been painful to be urged to sample a compressor then, no ? :P Just joking.
Oh yes, it's a really traumatic experience for me :mrgreen:
Close your eyes and Mix with the ears
Facebook
WebSite

futur2
Member
Member
Posts: 303
Joined: Sun Mar 28, 2010 8:16 pm

Re: 1st audio test with Classic Logic Dynamics

Post by futur2 » Fri Feb 11, 2011 2:39 pm

AlexB wrote:
fuseburn wrote::lol: - that's VERY funny - Must have been painful to be urged to sample a compressor then, no ? :P Just joking.
Oh yes, it's a really traumatic experience for me :mrgreen:
:mrgreen:

CLD sounds great. more 3d than the glue (which sounds fine btw) and much better than waves. also very interested to hear more crushed examples - even if it hurts you ;)
Last edited by futur2 on Fri Feb 11, 2011 4:07 pm, edited 1 time in total.

User avatar
david1103
Expert
Expert
Posts: 517
Joined: Wed Mar 31, 2010 12:26 am

Re: 1st audio test with Classic Logic Dynamics

Post by david1103 » Fri Feb 11, 2011 3:34 pm

i listened on a great mastering setup.


the waves sounds bad, transients messed up, flat and distorted


glue sounds better. was the oversampling on? still the vocal does not sound 'real' anymore


nebula punch S*L sample, great :) vocal still sounds real, kick drum sounds better, overall amazing!


there is still something worrying me about this. a compressor of this quality would be my default mastering compressor for certain types of music, but i have heard nothing about this major problem since it was revealed over 2 months ago. fixing this may turn this new S*L comp from interesting proof of concept to vital and loved tool!:


http://www.acustica-audio.com/forum/ind ... c&start=90

and here an explanation for everyone. Trouble of nebula is NOT the envelope detector/follower (you could even add look ahead implementation or you could SAMPLE it and it would be VERY accurate). Nebula knows exactly which set of kernels it should apply to your source (so which gain level). Only it DOES it at fixed rate times. Frequency of rate times is "prog rate". The faster, the better. If you go too much slowly, you could not be lucky enough, so a fast transient could NOT be PROCESSED (nebula would process it, but it's NOT the time for a kernel switch). But if you goo too much fast you could add too much aliasing and cpu load. This happens because a very fast context switch on COMPLEX kernels COULD add some UNWANTED distortion, NOISE and aliasing (unlike other developers we are implemented COMPLEX kernels, and their interaction are not so predictable at faster rate times). I have a solution in mind, but I'm still busy cause other complex developments. An huge step forward is represented by AHD.

I hope it helps.
by giancarlo » Sun Dec 05, 2010 9:48 am


http://www.acustica-audio.com/forum/ind ... c&start=90


how many hours of work would this take to fix? i want to pay, i know its not freeware.


if it takes 20 hours, and we pay you £15 an hour, thats £300. i am certain 100 users would pay £3 each into a paypal fix the compressors fund! i bet people may even pay you £300 themselves :)


i think with that fixed and the 96k sorted nebula can DOMINATE the vst compressor market.


if acustica could just commit to a deadline everyone could relax. its worth it even to wait a year, but its the not knowing that is so frustrating!


this is SO exciting, am i the only one feeling the pain of being in the dark as to when compressors will be ready for professional work?

highvoltage
Member
Member
Posts: 235
Joined: Tue Mar 30, 2010 9:44 pm

Re: 1st audio test with Classic Logic Dynamics

Post by highvoltage » Fri Feb 11, 2011 4:07 pm

AlexB wrote: I'll try more GR tomorrow for pumping fx.
Sorry but I hate compression and loudness war...
I think using compressors as a creative Fx has little to do with loudness wars, but its just my understanding

User avatar
AlexB
Expert
Expert
Posts: 688
Joined: Wed Mar 31, 2010 6:28 pm
Location: NW Italy
Contact:

Re: 1st audio test with Classic Logic Dynamics

Post by AlexB » Fri Feb 11, 2011 6:14 pm

New demo with 4:1 ratio and -5dB gain reduction, +5dB makeup gain.

Original Mix

Mix with Waves

Mix with The Glue

Mix with CLD MB Punch

Mix with CLD MB Open

highvoltage wrote: I think using compressors as a creative Fx has little to do with loudness wars, but its just my understanding
Yes, FX. For this target in the next demo I'll try to use a dance music to pump the mix ;)
Close your eyes and Mix with the ears
Facebook
WebSite

Post Reply