incredible 1.3.498 on the path (Core3 engine)

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elam
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Re: incredible 1.3.498 on the path (Core3 engine)

Post by elam » Fri Jul 15, 2011 5:40 pm

giancarlo wrote:process hanging during preset switching, though.


Kill that bug G.! Crush it ! ;)
Good luck.

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giancarlo
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Re: incredible 1.3.498 on the path (Core3 engine)

Post by giancarlo » Sun Jul 17, 2011 12:22 pm

elam wrote:
giancarlo wrote:process hanging during preset switching, though.


Kill that bug G.! Crush it ! ;)
Good luck.

I think I've fixed it. Contact me specifying which version are you using

elam
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Re: incredible 1.3.498 on the path (Core3 engine)

Post by elam » Sun Jul 17, 2011 4:22 pm

Little delay it's the morning here...

Now I'm on 1.3.499g.

I just send you a email.

EDIT : Now you might have it ;)... the "gmail" one check your SPAMS

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giancarlo
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Re: incredible 1.3.498 on the path (Core3 engine)

Post by giancarlo » Sun Jul 17, 2011 9:41 pm

tomorrow...

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Re: incredible 1.3.498 on the path (Core3 engine)

Post by elam » Mon Jul 18, 2011 4:10 am

OK ...

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giancarlo
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Re: incredible 1.3.498 on the path (Core3 engine)

Post by giancarlo » Mon Jul 18, 2011 6:23 pm

sent..

DrHiQ
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Re: incredible 1.3.498 on the path (Core3 engine)

Post by DrHiQ » Thu Jul 21, 2011 11:03 am

Hi Giancarlo, I've tried 499m and still have that same increased CPU, and it's showing 499l in mast page...

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Re: incredible 1.3.498 on the path (Core3 engine)

Post by musicgreator » Thu Jul 21, 2011 11:35 am

i also beliefe cpu usage has increased.

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darren
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Re: incredible 1.3.498 on the path (Core3 engine)

Post by darren » Fri Jul 22, 2011 1:51 pm

.499m crashes Reaper as soon as it is instantiated.

64bit tested.
N4. N3 Server. Ultramarine. Scarlet. Sand. Pink 7236. Pink 2412. Pink. Ivory. Green. Aquamarine. Amethyst. Gold.

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giancarlo
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Re: incredible 1.3.498 on the path (Core3 engine)

Post by giancarlo » Fri Jul 22, 2011 4:38 pm

about cpu usage you could enable multithreading again, we'll explan it. About version it's named m, if you read l it's the wrong version. About noise we fixed it in version n, and about crashes I don't know we don't have many bug reports but who knows, we upgraded a lot of old libraries

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