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What am I doing wrong? Reverb receive stuttering again...

Posted: Sat May 14, 2011 4:10 pm
by beingmf3
Hm, I thought I had sorted it out, but today is glitch-day again.

I use the VNXT EMT as a send effect (in Reaper btw.) and I route all the drum tracks to it. The tracks themselves have either some Nebula EQ's on them, or some native plugins that are most likely internally oversampled.

Now when I bypass, as an example, the Fate EQ on the Snare, there's less errors, and the more Nebulas on the send tracks I switch off, the better it gets. Same results with e.g. Voxengo's Overtone GEQ.

But what do I have to set up differently? Reaper is buffered at 1024, CPU is around 30%, and my RAM headroom is still showing 8 db left...

Please share some advice if you experienced the same – and of course found a solution to it! Cheers!

Re: What am I doing wrong? Reverb receive stuttering again...

Posted: Sun May 15, 2011 1:41 am
by elam
I don't know if it can help.But yesterday I got the same problem (again...) with some AA reverbs (I don't use a lot of verbs in my work).

"Record Arm" was toggled on a couple of tracks.I clicked on them and Reaper start playin everything smoothly ...

Don't ask me why.I dunno.Try it.If it works,now you know.

Good luck.

Re: What am I doing wrong? Reverb receive stuttering again...

Posted: Sun May 15, 2011 9:46 am
by enriquesilveti
I'll try here ASAP. If I found an issue I'll report. But now I'm recabling the studio, so this is in the last part of my to do list.

Re: What am I doing wrong? Reverb receive stuttering again...

Posted: Sun May 15, 2011 12:38 pm
by beingmf3
elam wrote:I don't know if it can help.But yesterday I got the same problem (again...) with some AA reverbs (I don't use a lot of verbs in my work).
Unfortunately I was aiming for a Phil Spector kind of "wall of verb" :lol:
"Record Arm" was toggled on a couple of tracks.I clicked on them and Reaper start playin everything smoothly ...

Don't ask me why.I dunno.Try it.If it works,now you know.

Good luck.
That's what I thought, too, initially. After un-arming nothing changed (and I'd need to record the mixdown anyway...)

Thanks, and Enrique, thanks in advance for checking!

But: that way I had to use some heavily neglected algorithmic reverbs, and the result is much better than expected! So at least that's the upside to it.

Re: What am I doing wrong? Reverb receive stuttering again...

Posted: Sun May 15, 2011 9:15 pm
by giancarlo
sure you are not driving nebula too much hot! over +3db there is a protection

Re: What am I doing wrong? Reverb receive stuttering again...

Posted: Sun May 15, 2011 11:05 pm
by ngarjuna
giancarlo wrote:sure you are not driving nebula too much hot! over +3db there is a protection
Good point, this happened to me once with a VNXT reverb, I was pushing a lot hotter than usual and I kept listening to the playback of my render wondering what was stuttering. When I chased it back to that Nebula instance I fired it up and there was Mr. Overload light grinning at me. But it sounded a bit like CPU stutter/breakup (even though it totally was not).

Re: What am I doing wrong? Reverb receive stuttering again...

Posted: Mon May 16, 2011 12:08 am
by beingmf3
ngarjuna wrote:
giancarlo wrote:sure you are not driving nebula too much hot! over +3db there is a protection
Good point, this happened to me once with a VNXT reverb, I was pushing a lot hotter than usual and I kept listening to the playback of my render wondering what was stuttering. When I chased it back to that Nebula instance I fired it up and there was Mr. Overload light grinning at me. But it sounded a bit like CPU stutter/breakup (even though it totally was not).
You mean the Wall Of Sound approach makes me forget my conservative levels? :D I'll surely have a look, but since any other reverb acts/sounds completely normal, it's very unlikely.
But thanks for the idea!

Re: What am I doing wrong? Reverb receive stuttering again...

Posted: Mon May 16, 2011 12:08 pm
by giancarlo
you could easily go over than +3dB. We introduced this protection, and everything is very audible now. Anyway you could remove it (reverting to original +24 dB value)